Monday, January 21, 2013

It's been a long time since I've even been on this blog. There is some good news though! I am going to be picking up Project Long Hike in my final portfolio class for my degree! I have a new blog that is going to be dedicated for everything done in that class! I will more than likely still post things in this blog, just because it is a blog dedicated to the game, but there will be even more goodies over in the other one. It can be found here: http://soagd.blogspot.com/

Tuesday, May 8, 2012

Character Screen Update

May 5th, 2012,

Almost have a prototype character creation complete. All that will really need to happen to finish it is to design the actual visuals for it, (panel graphics, button graphics, etc), and to model the character/class/tribe combos. All the stats and code is pretty much taken care of!!!

May 8th, 2012,

Since my last post about the Character Creation screen on this blog, I have reworked all of it using a different mentality. I am now working on pulling those values and connecting them with in-game menus, such as a Character Sheet/etc.

-Cryptex

Wednesday, May 2, 2012

Creation Screen Work

I have purchased Playmaker for Unity, as I am a weak coder. Just toying with it I have learned a variety of different things, and in doing so, I have gotten quite a bit of work done on the character creation screen.

As of now, I have 10 different stats that you can increase or decrease while creating your character. 3 of which, are "Major Stats," and are unchangeable after the creation of your character. The other 7, are "Lesser Stats," and can be added to every time that your character levels up. To start, you are given 10 points to spend on Major Stats, and 20 points to spend on Lesser Stats.

You can also choose the name of your character, the gender, the Age (between 18 and 80), the Class, and your Tribe.

You will not be able to customize the appearance of your character, as you will see very few details of your character. (Really you will only see their overall body, maybe their hair/etc.) But you will be able to see what your character will look like based off of your other choices. (Class, Tribe, Gender.) (Age is more for just roleplay purposes, at least for now.)

Down the road, maybe I will allow for a dialogue portrait customization or something, but I'll cross that bridge when I get to it.

With a tool that will actually help me code, this should pick up quite a bit, that and I'm done with classes for the year. I will try to post more soon! (Maybe with a screeny or two!)

-Cryptex

Saturday, April 21, 2012

4/21/12

Just popping on to say that I am almost finished with finals for this semester, so work for this should start back up shortly.

-Cryptex

Thursday, April 12, 2012

Video Progress Update

Just a quick video snapshot of what I have so far, at least in the engine.
I apologize for how tiny the video is, I shot this and uploaded it very quickly, and just wanted to show a general idea of how stuff looks.

Monday, April 9, 2012

Next semi-breakthrough

Hey folks,

Today, after finishing my art "homework," I was able to sit down and work on Project Long Hike. I cleaned up some wonkiness with the combat that I hadn't noticed before, and I was also able to create a test ability and the visual effect for it. I need to fine tune how the effect looks/etc, but I have it working. Also, depending on how the next few days go, I may or may not have the character creation screen taken care of, but we will see. :)

-Cryptex

Saturday, April 7, 2012

Important Character Sketch

Here is a sneak peak at an unnamed, but very important character for Project Long Hike. A little grainy, but it's good enough for me to model from :P.